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Environment
Wicked Workshop 2022 - 2023
Images provided courtesy of Wicked Workshop.
Substance designer learning exercises:
- Cobblestone pavers with adjustable dirt levels
- Brick wall with adjustable moss, dirt and mortar
- Experiments with creating murals
Pillars I designed, created with Maya and Substance painter. With adjustable oxidisation levels on copper areas.
Stone platforms I designed, created with Maya and Substance painter.
Repurposed Knight asset. Originally a stone statue sporting a great helm, I retextured it to be used as suit of armour. Creating the Bascinet helm in Maya, then texturing in Substance painter.
A Collection of work put together for the Tempest project:
- Chandelier
- Skull, sculpt result and final in game asset
- Magic broken hammer
- Lore room